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Raw numbers

Move comparison: base hit damage

Ranking scope: Solar Beam and Hyper Beam lead single base hit values, not necessarily actual DPS. All 97 damaging moves sort by base runtime damage descending, with internal-ID alphabetical ties. Six non-damaging buffs are excluded, not labeled worst.

Match category to physical/special attack and compare similar behaviors. An orbit can hit repeatedly, a boomerang can return, and a beam may hit many enemies. Count is not guaranteed hits; damage divided by cooldown is not universal combat DPS.

Melee initialization rounds raw ×1.2. Raw and runtime values are retained separately. This ordering excludes level-up ladders, evolutions, partner stats, nature, items, defense, abilities, terrain, weather and the single-type own-type bonus.

English names come from the official locale: internal leaf-storm displays as Petal Blizzard and giga-drain as Grass Knot. An internal ID is not a reliable current English UI name.

Checked 2026-10-27
#1 Solar Beamruntime 62; raw 62; cooldown 2.3 s; special / charge
#2 Hyper Beamruntime 58; raw 58; cooldown 2.2 s; special / charge
#3 Body Slamruntime 36; raw 30; cooldown 0.95 s; physical / melee
#4 Dynamic Punchruntime 33; raw 33; cooldown 1.7 s; physical / stun
#5 Rock Tombruntime 31; raw 31; cooldown 1.7 s; physical / stun
#6 Hydro Pumpruntime 29; raw 29; cooldown 1.5 s; special / beam
#7 Play Roughruntime 26; raw 22; cooldown 0.6 s; physical / melee
#8 Dragon Rageruntime 24; raw 24; cooldown 1 s; special / beam
#9 Freeze-Dryruntime 24; raw 24; cooldown 1.6 s; special / stun
#10 Meteor Mashruntime 24; raw 24; cooldown 1.4 s; physical / meteor; count 2 (not guaranteed hits)
#11 Rock Throwruntime 24; raw 24; cooldown 0.7 s; physical / projectile; count 1 (not guaranteed hits)
#12 Dragon Clawruntime 23; raw 19; cooldown 0.52 s; physical / melee
#13 Flash Cannonruntime 23; raw 23; cooldown 1.05 s; special / beam
#14 Karate Chopruntime 22; raw 18; cooldown 0.5 s; physical / melee
#15 Sucker Punchruntime 22; raw 22; cooldown 0.7 s; physical / homing; count 1 (not guaranteed hits)
#16 Thunder Waveruntime 22; raw 22; cooldown 1.6 s; special / stun
#17 Rock Slideruntime 21; raw 21; cooldown 1.3 s; physical / meteor; count 3 (not guaranteed hits)
#18 Thunderboltruntime 21; raw 21; cooldown 0.95 s; special / chain; count 4 (not guaranteed hits)
#19 Ice Beamruntime 20; raw 20; cooldown 1.1 s; special / beam
#20 Quick Attackruntime 20; raw 20; cooldown 0.75 s; physical / dash
#21 Energy Ballruntime 19; raw 19; cooldown 0.62 s; special / homing; count 1 (not guaranteed hits)
#22 Flame Chargeruntime 19; raw 19; cooldown 0.8 s; physical / dash
#23 Shadow Ballruntime 19; raw 19; cooldown 0.66 s; special / projectile; count 1 (not guaranteed hits)
#24 Vine Whipruntime 19; raw 16; cooldown 0.62 s; physical / melee
#25 Aerial Aceruntime 18; raw 18; cooldown 0.75 s; physical / dash
#26 Emberruntime 18; raw 18; cooldown 0.52 s; special / projectile; count 1 (not guaranteed hits)
#27 Hailruntime 18; raw 18; cooldown 1.2 s; special / meteor; count 4 (not guaranteed hits)
#28 Magnituderuntime 18; raw 18; cooldown 1.15 s; physical / quake; count 6 (not guaranteed hits)
#29 Metal Clawruntime 18; raw 15; cooldown 0.5 s; physical / melee
#30 Spikesruntime 18; raw 18; cooldown 1.2 s; physical / mine; count 2 (not guaranteed hits)
#31 Aura Sphereruntime 17; raw 17; cooldown 0.62 s; special / projectile; count 1 (not guaranteed hits)
#32 Biteruntime 17; raw 14; cooldown 0.45 s; physical / melee
#33 Hexruntime 17; raw 17; cooldown 0.9 s; special / chain; count 4 (not guaranteed hits)
#34 Psybeamruntime 17; raw 17; cooldown 1.15 s; special / beam
#35 Sludgeruntime 17; raw 17; cooldown 0.6 s; special / projectile; count 1 (not guaranteed hits)
#36 U-turnruntime 17; raw 17; cooldown 0.7 s; physical / dash
#37 Vacuum Waveruntime 17; raw 17; cooldown 1.1 s; special / shove
#38 Wing Attackruntime 17; raw 14; cooldown 0.55 s; physical / melee
#39 Bonemerangruntime 16; raw 16; cooldown 0.95 s; physical / boomerang; count 1 (not guaranteed hits)
#40 Extrasensoryruntime 16; raw 16; cooldown 1.2 s; special / shove
#41 Tackleruntime 16; raw 13; cooldown 0.5 s; physical / melee
#42 Disarming Voiceruntime 15; raw 15; cooldown 1.15 s; special / shove
#43 Will-O-Wispruntime 15; raw 15; cooldown 3.5 s; special / turret; count 1 (not guaranteed hits)
#44 Dark Pulseruntime 14; raw 14; cooldown 1.15 s; special / nova; count 10 (not guaranteed hits)
#45 Fire Spinruntime 14; raw 14; cooldown 0.3 s; special / orbit; count 3 (not guaranteed hits)
#46 Petal Blizzardruntime 14; raw 14; cooldown 0.26 s; special / orbit; count 4 (not guaranteed hits)
#47 Lickruntime 14; raw 12; cooldown 0.48 s; physical / melee
#48 Shadow Sneakruntime 14; raw 14; cooldown 0.45 s; physical / homing; count 1 (not guaranteed hits)
#49 String Shotruntime 14; raw 14; cooldown 1.1 s; physical / mine; count 2 (not guaranteed hits)
#50 Substituteruntime 14; raw 14; cooldown 4 s; physical / turret; count 1 (not guaranteed hits)
#51 Water Gunruntime 14; raw 14; cooldown 0.44 s; special / projectile; count 1 (not guaranteed hits)
#52 Whirlwindruntime 14; raw 14; cooldown 1.1 s; special / shove
#53 Ancient Powerruntime 13; raw 13; cooldown 0.28 s; special / orbit; count 3 (not guaranteed hits)
#54 Bug Biteruntime 13; raw 11; cooldown 0.42 s; physical / melee
#55 Confusionruntime 13; raw 13; cooldown 0.58 s; special / projectile; count 1 (not guaranteed hits)
#56 Draining Kissruntime 13; raw 13; cooldown 0.55 s; special / homing; count 1 (not guaranteed hits)
#57 Gustruntime 13; raw 13; cooldown 0.26 s; special / orbit; count 3 (not guaranteed hits)
#58 Heat Waveruntime 13; raw 13; cooldown 1.25 s; special / nova; count 10 (not guaranteed hits)
#59 Mist Ballruntime 13; raw 13; cooldown 0.55 s; special / homing; count 1 (not guaranteed hits)
#60 Thunder Shockruntime 13; raw 13; cooldown 0.4 s; special / projectile; count 1 (not guaranteed hits)
#61 Gyro Ballruntime 12; raw 12; cooldown 1.05 s; physical / spin; count 3 (not guaranteed hits)
#62 Hyper Voiceruntime 12; raw 12; cooldown 1.15 s; special / nova; count 9 (not guaranteed hits)
#63 Outrageruntime 12; raw 12; cooldown 1.1 s; physical / spin; count 4 (not guaranteed hits)
#64 Bulldozeruntime 11; raw 11; cooldown 0.7 s; physical / aura
#65 Fairy Windruntime 11; raw 11; cooldown 1 s; special / nova; count 10 (not guaranteed hits)
#66 Mud Shotruntime 11; raw 11; cooldown 1.1 s; special / nova; count 7 (not guaranteed hits)
#67 Night Slashruntime 11; raw 11; cooldown 1 s; physical / spin; count 3 (not guaranteed hits)
#68 Power Gemruntime 11; raw 11; cooldown 0.66 s; special / bounce; count 1 (not guaranteed hits)
#69 Rolling Kickruntime 11; raw 11; cooldown 0.95 s; physical / spin; count 3 (not guaranteed hits)
#70 Toxic Spikesruntime 11; raw 11; cooldown 1.1 s; physical / mine; count 2 (not guaranteed hits)
#71 Electro Ballruntime 10; raw 10; cooldown 0.62 s; special / bounce; count 1 (not guaranteed hits)
#72 Flame Wheelruntime 10; raw 10; cooldown 0.28 s; physical / trail
#73 Mirror Shotruntime 10; raw 10; cooldown 0.64 s; special / bounce; count 1 (not guaranteed hits)
#74 Psychicruntime 10; raw 10; cooldown 1.35 s; special / nova; count 12 (not guaranteed hits)
#75 Razor Leafruntime 10; raw 10; cooldown 0.9 s; physical / boomerang; count 2 (not guaranteed hits)
#76 Seed Bombruntime 10; raw 10; cooldown 0.6 s; physical / bounce; count 1 (not guaranteed hits)
#77 Signal Beamruntime 10; raw 10; cooldown 0.6 s; special / bounce; count 1 (not guaranteed hits)
#78 Air Slashruntime 9; raw 9; cooldown 0.55 s; special / homing; count 2 (not guaranteed hits)
#79 Bubbleruntime 9; raw 9; cooldown 1 s; special / nova; count 8 (not guaranteed hits)
#80 Dazzling Gleamruntime 9; raw 9; cooldown 0.5 s; special / aura
#81 Grass Knotruntime 9; raw 9; cooldown 0.55 s; special / aura
#82 Ice Shardruntime 9; raw 9; cooldown 0.32 s; physical / homing; count 1 (not guaranteed hits)
#83 Night Shaderuntime 9; raw 9; cooldown 0.5 s; special / aura
#84 Ominous Windruntime 9; raw 9; cooldown 3 s; special / vortex
#85 Psycho Cutruntime 9; raw 9; cooldown 0.8 s; physical / boomerang; count 2 (not guaranteed hits)
#86 Rapid Spinruntime 9; raw 9; cooldown 1 s; physical / spin; count 3 (not guaranteed hits)
#87 Sand Tombruntime 9; raw 9; cooldown 3 s; physical / vortex
#88 Acid Sprayruntime 8; raw 8; cooldown 0.66 s; special / bounce; count 1 (not guaranteed hits)
#89 Bug Buzzruntime 8; raw 8; cooldown 0.45 s; special / aura
#90 Dischargeruntime 8; raw 8; cooldown 0.45 s; special / aura
#91 Poison Stingruntime 8; raw 8; cooldown 0.34 s; physical / projectile; count 1 (not guaranteed hits)
#92 Powder Snowruntime 8; raw 8; cooldown 0.55 s; special / aura
#93 Whirlpoolruntime 8; raw 8; cooldown 3 s; special / vortex
#94 Dragon Breathruntime 7; raw 7; cooldown 0.7 s; special / cone; count 7 (not guaranteed hits)
#95 Flamethrowerruntime 7; raw 7; cooldown 0.7 s; special / cone; count 7 (not guaranteed hits)
#96 Bubble Beamruntime 6; raw 6; cooldown 0.65 s; special / cone; count 7 (not guaranteed hits)
#97 Toxicruntime 6; raw 6; cooldown 0.3 s; special / trail

97 entries

Original four-slot build planning illustration
Original illustration, not game footage.
Original dungeon battle illustration, not game footage
Original illustration, not game footage.

Questions

Does rank one mean best DPS?

No. This orders base hit values. Targets, repeated contact, cooldown, upgrades and partner stats change damage output.

Why are buffs absent?

Six moves are non-damaging buffs; their utility cannot be ranked as hit damage and they do not evolve.

Sources

Last checked 2026-10-27. Numbers above are omitted when a source did not state them.

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