Plans, not codes
PokeSurvivor builds
Four slots. One of them is active unless a Bond fires several moves from one slot. A full 16-move set would need 12 Bonds. Learning a move does not equip it.
Match the move to the strong side. A physical multiplier does nothing for a special starting move. Garchomp's Dragon Rage is the example I keep citing.
Held items: one at a time, eleven in the item list. Choice Band locks move switching; Choice Scarf only boosts speed in this game. I do not put Choice Band on a plan that needs to swap moves.
The five plans we wrote up are Gengar, Eternatus, Mew, Mewtwo, and Garchomp, because those names are what people search. They are not a claim that the other 961 are bad.
| Slots | 4 |
|---|---|
| Bond | Up to 4 moves in one slot |
| Item | 1 |
| Codes | None in the game |
Questions
Where do I paste a build code?
Nowhere. Set the moves in a run.
Which plans are written up?
Gengar, Eternatus, Mew, Mewtwo, and Garchomp.
Sources
Last checked 2026-10-27. Numbers above are omitted when a source did not state them.