PlayTier ListBuildsPokédexCo-opDownload

Plans, not codes

PokeSurvivor builds

Four slots. One of them is active unless a Bond fires several moves from one slot. A full 16-move set would need 12 Bonds. Learning a move does not equip it.

Match the move to the strong side. A physical multiplier does nothing for a special starting move. Garchomp's Dragon Rage is the example I keep citing.

Held items: one at a time, eleven in the item list. Choice Band locks move switching; Choice Scarf only boosts speed in this game. I do not put Choice Band on a plan that needs to swap moves.

The five plans we wrote up are Gengar, Eternatus, Mew, Mewtwo, and Garchomp, because those names are what people search. They are not a claim that the other 961 are bad.

Checked 2026-10-27
Slots4
BondUp to 4 moves in one slot
Item1
CodesNone in the game
Original four-slot build planning illustration
Original illustration, not game footage.
Original dungeon battle illustration, not game footage
Original illustration, not game footage.

Questions

Where do I paste a build code?

Nowhere. Set the moves in a run.

Which plans are written up?

Gengar, Eternatus, Mew, Mewtwo, and Garchomp.

Sources

Last checked 2026-10-27. Numbers above are omitted when a source did not state them.

Keep going