Data
All 103 moves
Lookup: the following limited factual comparison covers 103 move names, attack categories, base runtime damage, cooldown and evolution cards. There are 97 evolving attacks and six non-evolving buffs. It is an independently formatted reference, not game source, a replacement executable catalog or a reproduction of move descriptions and upgrade ladders.
Values are level-one base data before partner stats, nature, type matchups, abilities, weather, upgrades and items. Melee initialization rounds raw ×1.2: Vine Whip is 16 raw and 19 runtime. The table uses runtime consistently. Projectile count, orbit contact and damage-over-time make damage/cooldown unsuitable as universal DPS.
Four slots are available; only the selected move fires automatically. A Bond can join up to four moves into one slot so they fire together. Learning a move does not select it. Natural pools are Normal plus the partner's types; individually taught TMs add exceptions.
Evolution requires level 5, its run stat card taken at least once and an evolution offer. After learning two buff moves, the picker stops offering another; that does not cancel existing buff effects. For complete behavior, descriptions and level scaling, use the official reference.
| Tackle | physical | base runtime damage 16; cooldown 0.5 s | evolution: level 5 + Vigor |
|---|---|
| Quick Attack | physical | base runtime damage 20; cooldown 0.75 s | evolution: level 5 + Sprint |
| Swords Dance | buff | base runtime damage 0; cooldown 0.85 s | buff: no evolution |
| Nasty Plot | buff | base runtime damage 0; cooldown 0.85 s | buff: no evolution |
| Agility | buff | base runtime damage 0; cooldown 0.85 s | buff: no evolution |
| Harden | buff | base runtime damage 0; cooldown 0.85 s | buff: no evolution |
| Ember | special | base runtime damage 18; cooldown 0.52 s | evolution: level 5 + Power |
| Flamethrower | special | base runtime damage 7; cooldown 0.7 s | evolution: level 5 + Reflexes |
| Fire Spin | special | base runtime damage 14; cooldown 0.3 s | evolution: level 5 + Synthesis |
| Heat Wave | special | base runtime damage 13; cooldown 1.25 s | evolution: level 5 + Vigor |
| Water Gun | special | base runtime damage 14; cooldown 0.44 s | evolution: level 5 + Power |
| Bubble | special | base runtime damage 9; cooldown 1 s | evolution: level 5 + Sprint |
| Hydro Pump | special | base runtime damage 29; cooldown 1.5 s | evolution: level 5 + Power |
| Aqua Ring | buff | base runtime damage 0; cooldown 0.9 s | buff: no evolution |
| Vine Whip | physical | base runtime damage 19; cooldown 0.62 s | evolution: level 5 + Power |
| Razor Leaf | physical | base runtime damage 10; cooldown 0.9 s | evolution: level 5 + Reflexes |
| Petal Blizzard | special | base runtime damage 14; cooldown 0.26 s | evolution: level 5 + Synthesis |
| Grass Knot | special | base runtime damage 9; cooldown 0.55 s | evolution: level 5 + Vigor |
| Thunder Shock | special | base runtime damage 13; cooldown 0.4 s | evolution: level 5 + Power |
| Discharge | special | base runtime damage 8; cooldown 0.45 s | evolution: level 5 + Armor |
| Thunderbolt | special | base runtime damage 21; cooldown 0.95 s | evolution: level 5 + Reflexes |
| Confusion | special | base runtime damage 13; cooldown 0.58 s | evolution: level 5 + Reflexes |
| Psybeam | special | base runtime damage 17; cooldown 1.15 s | evolution: level 5 + Power |
| Psychic | special | base runtime damage 10; cooldown 1.35 s | evolution: level 5 + Magnet |
| Sludge | special | base runtime damage 17; cooldown 0.6 s | evolution: level 5 + Power |
| Mud Shot | special | base runtime damage 11; cooldown 1.1 s | evolution: level 5 + Power |
| Gust | special | base runtime damage 13; cooldown 0.26 s | evolution: level 5 + Sprint |
| Wing Attack | physical | base runtime damage 17; cooldown 0.55 s | evolution: level 5 + Power |
| Body Slam | physical | base runtime damage 36; cooldown 0.95 s | evolution: level 5 + Power |
| Hyper Voice | special | base runtime damage 12; cooldown 1.15 s | evolution: level 5 + Reflexes |
| Poison Sting | physical | base runtime damage 8; cooldown 0.34 s | evolution: level 5 + Sprint |
| Toxic | special | base runtime damage 6; cooldown 0.3 s | evolution: level 5 + Synthesis |
| Bulldoze | physical | base runtime damage 11; cooldown 0.7 s | evolution: level 5 + Power |
| Bug Bite | physical | base runtime damage 13; cooldown 0.42 s | evolution: level 5 + Power |
| String Shot | physical | base runtime damage 14; cooldown 1.1 s | evolution: level 5 + Reflexes |
| Bug Buzz | special | base runtime damage 8; cooldown 0.45 s | evolution: level 5 + Synthesis |
| Rock Throw | physical | base runtime damage 24; cooldown 0.7 s | evolution: level 5 + Power |
| Rock Slide | physical | base runtime damage 21; cooldown 1.3 s | evolution: level 5 + Reflexes |
| Ice Beam | special | base runtime damage 20; cooldown 1.1 s | evolution: level 5 + Power |
| Powder Snow | special | base runtime damage 8; cooldown 0.55 s | evolution: level 5 + Sprint |
| Karate Chop | physical | base runtime damage 22; cooldown 0.5 s | evolution: level 5 + Power |
| Aura Sphere | special | base runtime damage 17; cooldown 0.62 s | evolution: level 5 + Reflexes |
| Lick | physical | base runtime damage 14; cooldown 0.48 s | evolution: level 5 + Power |
| Shadow Ball | special | base runtime damage 19; cooldown 0.66 s | evolution: level 5 + Reflexes |
| Dragon Rage | special | base runtime damage 24; cooldown 1 s | evolution: level 5 + Power |
| Dragon Dance | buff | base runtime damage 0; cooldown 0.7 s | buff: no evolution |
| Fairy Wind | special | base runtime damage 11; cooldown 1 s | evolution: level 5 + Power |
| Dazzling Gleam | special | base runtime damage 9; cooldown 0.5 s | evolution: level 5 + Synthesis |
| Metal Claw | physical | base runtime damage 18; cooldown 0.5 s | evolution: level 5 + Power |
| Flash Cannon | special | base runtime damage 23; cooldown 1.05 s | evolution: level 5 + Armor |
| Bite | physical | base runtime damage 17; cooldown 0.45 s | evolution: level 5 + Power |
| Dark Pulse | special | base runtime damage 14; cooldown 1.15 s | evolution: level 5 + Sprint |
| Night Shade | special | base runtime damage 9; cooldown 0.5 s | evolution: level 5 + Synthesis |
| Bonemerang | physical | base runtime damage 16; cooldown 0.95 s | evolution: level 5 + Power |
| Psycho Cut | physical | base runtime damage 9; cooldown 0.8 s | evolution: level 5 + Reflexes |
| Spikes | physical | base runtime damage 18; cooldown 1.2 s | evolution: level 5 + Power |
| Toxic Spikes | physical | base runtime damage 11; cooldown 1.1 s | evolution: level 5 + Synthesis |
| Hail | special | base runtime damage 18; cooldown 1.2 s | evolution: level 5 + Reflexes |
| Meteor Mash | physical | base runtime damage 24; cooldown 1.4 s | evolution: level 5 + Power |
| Will-O-Wisp | special | base runtime damage 15; cooldown 3.5 s | evolution: level 5 + Reflexes |
| Substitute | physical | base runtime damage 14; cooldown 4 s | evolution: level 5 + Armor |
| Aerial Ace | physical | base runtime damage 18; cooldown 0.75 s | evolution: level 5 + Sprint |
| Flame Wheel | physical | base runtime damage 10; cooldown 0.28 s | evolution: level 5 + Sprint |
| Bubble Beam | special | base runtime damage 6; cooldown 0.65 s | evolution: level 5 + Power |
| Hex | special | base runtime damage 17; cooldown 0.9 s | evolution: level 5 + Magnet |
| Hyper Beam | special | base runtime damage 58; cooldown 2.2 s | evolution: level 5 + Power |
| Rapid Spin | physical | base runtime damage 9; cooldown 1 s | evolution: level 5 + Sprint |
| Flame Charge | physical | base runtime damage 19; cooldown 0.8 s | evolution: level 5 + Sprint |
| Whirlpool | special | base runtime damage 8; cooldown 3 s | evolution: level 5 + Synthesis |
| Seed Bomb | physical | base runtime damage 10; cooldown 0.6 s | evolution: level 5 + Power |
| Energy Ball | special | base runtime damage 19; cooldown 0.62 s | evolution: level 5 + Synthesis |
| Solar Beam | special | base runtime damage 62; cooldown 2.3 s | evolution: level 5 + Reflexes |
| Thunder Wave | special | base runtime damage 22; cooldown 1.6 s | evolution: level 5 + Power |
| Electro Ball | special | base runtime damage 10; cooldown 0.62 s | evolution: level 5 + Sprint |
| Extrasensory | special | base runtime damage 16; cooldown 1.2 s | evolution: level 5 + Armor |
| Mist Ball | special | base runtime damage 13; cooldown 0.55 s | evolution: level 5 + Reflexes |
| Acid Spray | special | base runtime damage 8; cooldown 0.66 s | evolution: level 5 + Synthesis |
| Sand Tomb | physical | base runtime damage 9; cooldown 3 s | evolution: level 5 + Vigor |
| Magnitude | physical | base runtime damage 18; cooldown 1.15 s | evolution: level 5 + Power |
| Whirlwind | special | base runtime damage 14; cooldown 1.1 s | evolution: level 5 + Sprint |
| Air Slash | special | base runtime damage 9; cooldown 0.55 s | evolution: level 5 + Reflexes |
| Signal Beam | special | base runtime damage 10; cooldown 0.6 s | evolution: level 5 + Power |
| U-turn | physical | base runtime damage 17; cooldown 0.7 s | evolution: level 5 + Synthesis |
| Rock Tomb | physical | base runtime damage 31; cooldown 1.7 s | evolution: level 5 + Vigor |
| Ancient Power | special | base runtime damage 13; cooldown 0.28 s | evolution: level 5 + Armor |
| Power Gem | special | base runtime damage 11; cooldown 0.66 s | evolution: level 5 + Power |
| Ice Shard | physical | base runtime damage 9; cooldown 0.32 s | evolution: level 5 + Reflexes |
| Freeze-Dry | special | base runtime damage 24; cooldown 1.6 s | evolution: level 5 + Power |
| Rolling Kick | physical | base runtime damage 11; cooldown 0.95 s | evolution: level 5 + Sprint |
| Vacuum Wave | special | base runtime damage 17; cooldown 1.1 s | evolution: level 5 + Armor |
| Dynamic Punch | physical | base runtime damage 33; cooldown 1.7 s | evolution: level 5 + Power |
| Shadow Sneak | physical | base runtime damage 14; cooldown 0.45 s | evolution: level 5 + Reflexes |
| Ominous Wind | special | base runtime damage 9; cooldown 3 s | evolution: level 5 + Magnet |
| Dragon Breath | special | base runtime damage 7; cooldown 0.7 s | evolution: level 5 + Power |
| Dragon Claw | physical | base runtime damage 23; cooldown 0.52 s | evolution: level 5 + Power |
| Outrage | physical | base runtime damage 12; cooldown 1.1 s | evolution: level 5 + Vigor |
| Draining Kiss | special | base runtime damage 13; cooldown 0.55 s | evolution: level 5 + Synthesis |
| Play Rough | physical | base runtime damage 26; cooldown 0.6 s | evolution: level 5 + Power |
| Disarming Voice | special | base runtime damage 15; cooldown 1.15 s | evolution: level 5 + Armor |
| Mirror Shot | special | base runtime damage 10; cooldown 0.64 s | evolution: level 5 + Power |
| Gyro Ball | physical | base runtime damage 12; cooldown 1.05 s | evolution: level 5 + Armor |
| Sucker Punch | physical | base runtime damage 22; cooldown 0.7 s | evolution: level 5 + Power |
| Night Slash | physical | base runtime damage 11; cooldown 1 s | evolution: level 5 + Sprint |
103 entries
Questions
How many moves can I hold?
Four slots. A Bond can put up to four moves in one of those slots.
Do buff moves evolve?
No. Six buffs stay as buffs and do not deal damage.
Sources
- Official move and evolution data (680c3e1; checked 2026-10-27)
- Official English names (680c3e1; checked 2026-10-27)
- Official run-card rules (680c3e1; checked 2026-10-27)
- Official move reference
Last checked 2026-10-27. Numbers above are omitted when a source did not state them.