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Data

All 103 moves

Lookup: the following limited factual comparison covers 103 move names, attack categories, base runtime damage, cooldown and evolution cards. There are 97 evolving attacks and six non-evolving buffs. It is an independently formatted reference, not game source, a replacement executable catalog or a reproduction of move descriptions and upgrade ladders.

Values are level-one base data before partner stats, nature, type matchups, abilities, weather, upgrades and items. Melee initialization rounds raw ×1.2: Vine Whip is 16 raw and 19 runtime. The table uses runtime consistently. Projectile count, orbit contact and damage-over-time make damage/cooldown unsuitable as universal DPS.

Four slots are available; only the selected move fires automatically. A Bond can join up to four moves into one slot so they fire together. Learning a move does not select it. Natural pools are Normal plus the partner's types; individually taught TMs add exceptions.

Evolution requires level 5, its run stat card taken at least once and an evolution offer. After learning two buff moves, the picker stops offering another; that does not cancel existing buff effects. For complete behavior, descriptions and level scaling, use the official reference.

Checked 2026-10-27
Tacklephysical | base runtime damage 16; cooldown 0.5 s | evolution: level 5 + Vigor
Quick Attackphysical | base runtime damage 20; cooldown 0.75 s | evolution: level 5 + Sprint
Swords Dancebuff | base runtime damage 0; cooldown 0.85 s | buff: no evolution
Nasty Plotbuff | base runtime damage 0; cooldown 0.85 s | buff: no evolution
Agilitybuff | base runtime damage 0; cooldown 0.85 s | buff: no evolution
Hardenbuff | base runtime damage 0; cooldown 0.85 s | buff: no evolution
Emberspecial | base runtime damage 18; cooldown 0.52 s | evolution: level 5 + Power
Flamethrowerspecial | base runtime damage 7; cooldown 0.7 s | evolution: level 5 + Reflexes
Fire Spinspecial | base runtime damage 14; cooldown 0.3 s | evolution: level 5 + Synthesis
Heat Wavespecial | base runtime damage 13; cooldown 1.25 s | evolution: level 5 + Vigor
Water Gunspecial | base runtime damage 14; cooldown 0.44 s | evolution: level 5 + Power
Bubblespecial | base runtime damage 9; cooldown 1 s | evolution: level 5 + Sprint
Hydro Pumpspecial | base runtime damage 29; cooldown 1.5 s | evolution: level 5 + Power
Aqua Ringbuff | base runtime damage 0; cooldown 0.9 s | buff: no evolution
Vine Whipphysical | base runtime damage 19; cooldown 0.62 s | evolution: level 5 + Power
Razor Leafphysical | base runtime damage 10; cooldown 0.9 s | evolution: level 5 + Reflexes
Petal Blizzardspecial | base runtime damage 14; cooldown 0.26 s | evolution: level 5 + Synthesis
Grass Knotspecial | base runtime damage 9; cooldown 0.55 s | evolution: level 5 + Vigor
Thunder Shockspecial | base runtime damage 13; cooldown 0.4 s | evolution: level 5 + Power
Dischargespecial | base runtime damage 8; cooldown 0.45 s | evolution: level 5 + Armor
Thunderboltspecial | base runtime damage 21; cooldown 0.95 s | evolution: level 5 + Reflexes
Confusionspecial | base runtime damage 13; cooldown 0.58 s | evolution: level 5 + Reflexes
Psybeamspecial | base runtime damage 17; cooldown 1.15 s | evolution: level 5 + Power
Psychicspecial | base runtime damage 10; cooldown 1.35 s | evolution: level 5 + Magnet
Sludgespecial | base runtime damage 17; cooldown 0.6 s | evolution: level 5 + Power
Mud Shotspecial | base runtime damage 11; cooldown 1.1 s | evolution: level 5 + Power
Gustspecial | base runtime damage 13; cooldown 0.26 s | evolution: level 5 + Sprint
Wing Attackphysical | base runtime damage 17; cooldown 0.55 s | evolution: level 5 + Power
Body Slamphysical | base runtime damage 36; cooldown 0.95 s | evolution: level 5 + Power
Hyper Voicespecial | base runtime damage 12; cooldown 1.15 s | evolution: level 5 + Reflexes
Poison Stingphysical | base runtime damage 8; cooldown 0.34 s | evolution: level 5 + Sprint
Toxicspecial | base runtime damage 6; cooldown 0.3 s | evolution: level 5 + Synthesis
Bulldozephysical | base runtime damage 11; cooldown 0.7 s | evolution: level 5 + Power
Bug Bitephysical | base runtime damage 13; cooldown 0.42 s | evolution: level 5 + Power
String Shotphysical | base runtime damage 14; cooldown 1.1 s | evolution: level 5 + Reflexes
Bug Buzzspecial | base runtime damage 8; cooldown 0.45 s | evolution: level 5 + Synthesis
Rock Throwphysical | base runtime damage 24; cooldown 0.7 s | evolution: level 5 + Power
Rock Slidephysical | base runtime damage 21; cooldown 1.3 s | evolution: level 5 + Reflexes
Ice Beamspecial | base runtime damage 20; cooldown 1.1 s | evolution: level 5 + Power
Powder Snowspecial | base runtime damage 8; cooldown 0.55 s | evolution: level 5 + Sprint
Karate Chopphysical | base runtime damage 22; cooldown 0.5 s | evolution: level 5 + Power
Aura Spherespecial | base runtime damage 17; cooldown 0.62 s | evolution: level 5 + Reflexes
Lickphysical | base runtime damage 14; cooldown 0.48 s | evolution: level 5 + Power
Shadow Ballspecial | base runtime damage 19; cooldown 0.66 s | evolution: level 5 + Reflexes
Dragon Ragespecial | base runtime damage 24; cooldown 1 s | evolution: level 5 + Power
Dragon Dancebuff | base runtime damage 0; cooldown 0.7 s | buff: no evolution
Fairy Windspecial | base runtime damage 11; cooldown 1 s | evolution: level 5 + Power
Dazzling Gleamspecial | base runtime damage 9; cooldown 0.5 s | evolution: level 5 + Synthesis
Metal Clawphysical | base runtime damage 18; cooldown 0.5 s | evolution: level 5 + Power
Flash Cannonspecial | base runtime damage 23; cooldown 1.05 s | evolution: level 5 + Armor
Bitephysical | base runtime damage 17; cooldown 0.45 s | evolution: level 5 + Power
Dark Pulsespecial | base runtime damage 14; cooldown 1.15 s | evolution: level 5 + Sprint
Night Shadespecial | base runtime damage 9; cooldown 0.5 s | evolution: level 5 + Synthesis
Bonemerangphysical | base runtime damage 16; cooldown 0.95 s | evolution: level 5 + Power
Psycho Cutphysical | base runtime damage 9; cooldown 0.8 s | evolution: level 5 + Reflexes
Spikesphysical | base runtime damage 18; cooldown 1.2 s | evolution: level 5 + Power
Toxic Spikesphysical | base runtime damage 11; cooldown 1.1 s | evolution: level 5 + Synthesis
Hailspecial | base runtime damage 18; cooldown 1.2 s | evolution: level 5 + Reflexes
Meteor Mashphysical | base runtime damage 24; cooldown 1.4 s | evolution: level 5 + Power
Will-O-Wispspecial | base runtime damage 15; cooldown 3.5 s | evolution: level 5 + Reflexes
Substitutephysical | base runtime damage 14; cooldown 4 s | evolution: level 5 + Armor
Aerial Acephysical | base runtime damage 18; cooldown 0.75 s | evolution: level 5 + Sprint
Flame Wheelphysical | base runtime damage 10; cooldown 0.28 s | evolution: level 5 + Sprint
Bubble Beamspecial | base runtime damage 6; cooldown 0.65 s | evolution: level 5 + Power
Hexspecial | base runtime damage 17; cooldown 0.9 s | evolution: level 5 + Magnet
Hyper Beamspecial | base runtime damage 58; cooldown 2.2 s | evolution: level 5 + Power
Rapid Spinphysical | base runtime damage 9; cooldown 1 s | evolution: level 5 + Sprint
Flame Chargephysical | base runtime damage 19; cooldown 0.8 s | evolution: level 5 + Sprint
Whirlpoolspecial | base runtime damage 8; cooldown 3 s | evolution: level 5 + Synthesis
Seed Bombphysical | base runtime damage 10; cooldown 0.6 s | evolution: level 5 + Power
Energy Ballspecial | base runtime damage 19; cooldown 0.62 s | evolution: level 5 + Synthesis
Solar Beamspecial | base runtime damage 62; cooldown 2.3 s | evolution: level 5 + Reflexes
Thunder Wavespecial | base runtime damage 22; cooldown 1.6 s | evolution: level 5 + Power
Electro Ballspecial | base runtime damage 10; cooldown 0.62 s | evolution: level 5 + Sprint
Extrasensoryspecial | base runtime damage 16; cooldown 1.2 s | evolution: level 5 + Armor
Mist Ballspecial | base runtime damage 13; cooldown 0.55 s | evolution: level 5 + Reflexes
Acid Sprayspecial | base runtime damage 8; cooldown 0.66 s | evolution: level 5 + Synthesis
Sand Tombphysical | base runtime damage 9; cooldown 3 s | evolution: level 5 + Vigor
Magnitudephysical | base runtime damage 18; cooldown 1.15 s | evolution: level 5 + Power
Whirlwindspecial | base runtime damage 14; cooldown 1.1 s | evolution: level 5 + Sprint
Air Slashspecial | base runtime damage 9; cooldown 0.55 s | evolution: level 5 + Reflexes
Signal Beamspecial | base runtime damage 10; cooldown 0.6 s | evolution: level 5 + Power
U-turnphysical | base runtime damage 17; cooldown 0.7 s | evolution: level 5 + Synthesis
Rock Tombphysical | base runtime damage 31; cooldown 1.7 s | evolution: level 5 + Vigor
Ancient Powerspecial | base runtime damage 13; cooldown 0.28 s | evolution: level 5 + Armor
Power Gemspecial | base runtime damage 11; cooldown 0.66 s | evolution: level 5 + Power
Ice Shardphysical | base runtime damage 9; cooldown 0.32 s | evolution: level 5 + Reflexes
Freeze-Dryspecial | base runtime damage 24; cooldown 1.6 s | evolution: level 5 + Power
Rolling Kickphysical | base runtime damage 11; cooldown 0.95 s | evolution: level 5 + Sprint
Vacuum Wavespecial | base runtime damage 17; cooldown 1.1 s | evolution: level 5 + Armor
Dynamic Punchphysical | base runtime damage 33; cooldown 1.7 s | evolution: level 5 + Power
Shadow Sneakphysical | base runtime damage 14; cooldown 0.45 s | evolution: level 5 + Reflexes
Ominous Windspecial | base runtime damage 9; cooldown 3 s | evolution: level 5 + Magnet
Dragon Breathspecial | base runtime damage 7; cooldown 0.7 s | evolution: level 5 + Power
Dragon Clawphysical | base runtime damage 23; cooldown 0.52 s | evolution: level 5 + Power
Outragephysical | base runtime damage 12; cooldown 1.1 s | evolution: level 5 + Vigor
Draining Kissspecial | base runtime damage 13; cooldown 0.55 s | evolution: level 5 + Synthesis
Play Roughphysical | base runtime damage 26; cooldown 0.6 s | evolution: level 5 + Power
Disarming Voicespecial | base runtime damage 15; cooldown 1.15 s | evolution: level 5 + Armor
Mirror Shotspecial | base runtime damage 10; cooldown 0.64 s | evolution: level 5 + Power
Gyro Ballphysical | base runtime damage 12; cooldown 1.05 s | evolution: level 5 + Armor
Sucker Punchphysical | base runtime damage 22; cooldown 0.7 s | evolution: level 5 + Power
Night Slashphysical | base runtime damage 11; cooldown 1 s | evolution: level 5 + Sprint

103 entries

Original four-slot build planning illustration
Original illustration, not game footage.
Original dungeon battle illustration, not game footage
Original illustration, not game footage.

Questions

How many moves can I hold?

Four slots. A Bond can put up to four moves in one of those slots.

Do buff moves evolve?

No. Six buffs stay as buffs and do not deal damage.

Sources

Last checked 2026-10-27. Numbers above are omitted when a source did not state them.

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