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Pity

Gacha calculator

Ordinary weights: 1–5 stars use 45 / 30 / 17 / 6.5 / 1.5 percent. At 69 consecutive misses on the same banner, the next pull is guaranteed five-star. Enter consecutive misses since that banner's last five-star, not lifetime tickets spent.

Ten-pull condition: if the first nine results contain no four-star or better, the final slot draws only from four- and five-star weights. Its conditional five-star chance becomes 1.5 / (6.5 + 1.5) = 18.75%, unless hard pity takes priority. Thus 1 − 0.985^N is not the exact batch probability. A hundred-pull is ten ten-pulls.

A batch model tracks pity and whether the current ten-pull has a four-star-or-better result. A five-star resets that banner to zero. Switching banners preserves each independent counter; it does not erase progress on another banner.

Boundary checks: 69 prior misses + 1 pull must be 100%; zero future pulls must be 0%. The interactive batch model starts at a new ten-pull boundary and assumes the banner rarity pools are nonempty. Its single-pull mode is only a theoretical benchmark: the current UI has no ×1 button. Shiny rates, species selection, refunds and empty-pool fallback are outside this rarity model.

Checked 2026-10-27
Five-star1.5%
PityPull 70
ScopeOne banner
ShinyNot included
Original capsule illustration for the gacha guide
Original illustration, not game footage.
Original four-slot build planning illustration
Original illustration, not game footage.

Questions

Does switching banners reset pity?

No. Each generation has its own persistent counter. A five-star resets only the banner used for that pull.

Is every non-pity slot 1.5% five-star?

No. A ten-pull final-slot guarantee can restrict rarity to four/five stars, giving a conditional 18.75% five-star chance at that step.

Sources

Last checked 2026-10-27. Numbers above are omitted when a source did not state them.

Keep going

Five-star probability on one banner

Exact rarity-state model: ordinary five-star rate 1.5%; pull 70 since the last five-star is guaranteed. If a ten-pull has no four-star or better in its first nine slots, the last slot rolls five-star at 1.5 / (6.5 + 1.5) = 18.75%. A five-star resets only that banner's counter.

No gradual soft pity appears in the verified source. This models rarity, not a particular species, shiny rerouting, refunds, or an empty-rarity pool fallback. Assumes a fresh ten-pull batch and nonempty rarity pools.

Official source checked 27 October 2026 (source-derived rules, not an official rates announcement).