Published factors only
Damage factors, not a battle simulator
Not a full damage calculator: this aid multiplies a supplied base value by selected factors. The output is illustrative, not the damage an enemy will actually receive. The complete model remains deferred pending in-game validation, as allowed by the research brief.
Melee initialization rounds raw ×1.2: Vine Whip raw 16 becomes runtime 19. If starting from a runtime value, do not add that boost again. A calculator must not display 19.2 as a verified combat hit.
Type outcomes are 1.6, 0.6 and 0.3. For two defensive types, multiply their outcomes then clamp the result to 0.3–2.4. A single-type partner gains 20% only for attacks matching that type, not every move.
Physical/special partner multipliers, defense, nature, abilities, level-up ladders, evolution modifiers, held items, weather and combat rounding are outside the partial aid. Do not use it to promise a boss kill time.
| Super effective | ×1.6 |
|---|---|
| Resisted | ×0.6 |
| Immunity | ×0.3 |
| Melee runtime | ×1.2 on raw |
Questions
Is this the complete damage formula?
No. It illustrates a subset of published factors. A validated full combat simulator remains deferred.
Should runtime values receive the melee boost again?
No. Runtime melee values already include initialization scaling and rounding.
Sources
Last checked 2026-10-27. Numbers above are omitted when a source did not state them.