PlayTier ListBuildsPokédexCo-opDownload

Published factors only

Damage factors, not a battle simulator

Not a full damage calculator: this aid multiplies a supplied base value by selected factors. The output is illustrative, not the damage an enemy will actually receive. The complete model remains deferred pending in-game validation, as allowed by the research brief.

Melee initialization rounds raw ×1.2: Vine Whip raw 16 becomes runtime 19. If starting from a runtime value, do not add that boost again. A calculator must not display 19.2 as a verified combat hit.

Type outcomes are 1.6, 0.6 and 0.3. For two defensive types, multiply their outcomes then clamp the result to 0.3–2.4. A single-type partner gains 20% only for attacks matching that type, not every move.

Physical/special partner multipliers, defense, nature, abilities, level-up ladders, evolution modifiers, held items, weather and combat rounding are outside the partial aid. Do not use it to promise a boss kill time.

Checked 2026-10-27
Super effective×1.6
Resisted×0.6
Immunity×0.3
Melee runtime×1.2 on raw
Original dungeon battle illustration, not game footage
Original illustration, not game footage.
Original four-slot build planning illustration
Original illustration, not game footage.

Questions

Is this the complete damage formula?

No. It illustrates a subset of published factors. A validated full combat simulator remains deferred.

Should runtime values receive the melee boost again?

No. Runtime melee values already include initialization scaling and rounding.

Sources

Last checked 2026-10-27. Numbers above are omitted when a source did not state them.

Keep going

Damage factors demonstration — not a full damage calculator

No in-game calibration has been performed. This is arithmetic on selected factors, not predicted damage or DPS. It omits move-level/evolution modifiers, PA/SA, defense, Power cards, items, nature, abilities, critical hits, weather, buffs, and combat hit/rounding order.

Super-effective ×1.6; resistance ×0.6; immunity conversion ×0.3. Dual defender factors multiply, then clamp to [0.3, 2.4]. Never apply the melee adjustment again to a runtime base.

Official type factors · Official melee base rounding. Checked 27 October 2026.